Color Occlusion by Spherical Area Lights
January 19th, 2007 by Stefano Jannuzzo. Viewed 5248 times.Yes, yet another occlusion technique.
The game is pretending no occlusion nor FG/GI tool is shipping with XSI, and do it with what is left, in particular area lights.
In the end, the result is less accurate than the standard ambient occlusion and FG, but, in some ways, more intuitive and flexible.




