Archive for January, 2007



Color Occlusion by Spherical Area Lights

January 19th, 2007 by Stefano Jannuzzo. Viewed 3605 times.

Yes, yet another occlusion technique.

The game is pretending no occlusion nor FG/GI tool is shipping with XSI, and do it with what is left, in particular area lights.
In the end, the result is less accurate than the standard ambient occlusion and FG, but, in some ways, more intuitive and flexible.

wxPython in XSI

January 10th, 2007 by Aloys Baillet. Viewed 6025 times.

You’ll find here some nice discoveries I made trying to use wxPython inside XSI. For that I will assume that you, dear Reader, have some knowledge of Python and UIs…

Animal Logic is also kindly giving you an example XSI Plugin that should be a good starting point if you want to implement a wxPython interface in XSI.

I apologize in advance for the technical and boring stuff ahead… it’s the unfortunate price to pay to get nice and shiny UIs!

Update to XSIBlog

January 8th, 2007 by Patrick Boucher. Viewed 1335 times.

I’ve just finished moving XSIBlog to a new host. I’m now dealing with the very friendly folks over at WebFaction. During this time I also took it upon myself to move from WordPress 1.5 to WordPress 2.0.5. The upgrade slightly mucked up some posts but I’ve corrected about one fourth of them. If you find [...]

Colorspaces in XSI

January 6th, 2007 by Harry Bardak. Viewed 26363 times.

The graphics pipeline from source art to final output is complicated, and requires the artist to work in several different colour spaces along the way. In this article I”ll give a brief overview of colour spaces, and then detail a commonly overlooked area in the texture pipeline where gamma is important.