Archive for December, 2006



Tricks with scripted particle events.

December 10th, 2006 by Francois Lord. Viewed 4226 times.

I was recently assigned on a particle recipe that was going to be used by several people on several shots. After some thinking on how I was going to approach the idea, I realized that I needed a few features missing in XSI. In fact, I”ve been wanting those features many times in the past. I decided to take the time to write some scripted events, even though I was on a tight deadline. It turned out it was easier than I thought.

XSI 6’s Material Manager Up-Close!

December 9th, 2006 by Luc-Eric. Viewed 5631 times.

Let’s take a look at XSI’s new Material Manager.

Normal to Vertex Color

December 9th, 2006 by Patrick Boucher. Viewed 3099 times.

Buzz has been working for a little while on a show that required us to create quite a few shots of water surfaces. One of the guys here, Pierre-Simon Lebrun-Chaput, cooked up a really cool recipe for our water surfaces but to get the look to where he wanted it he was missing a critical [...]

More Jitters

December 9th, 2006 by Patrick Boucher. Viewed 3277 times.

A while ago I posted a Scripted Operator for XSI that generates jittering animation.
Well, a colleague of mine, Etienne Pellerin, and myself are starting to work in C++ in XSI so the Jitter tool was rewritten.
New in Jitter v1.5:

Installation is smoother - just drop it into your favourite Application/Plugins folder
Performance is increased when you have [...]

XSI 6: Now With More Balls

December 4th, 2006 by Luc-Eric. Viewed 2140 times.

I may be the team leader of XSI User Interface, but the truth of the matter is, deep inside, there is a marketing genius screaming to get out. If it had been me, I would have printed hundreds of t-shirts and ads with the phrase “XSI 6.0: Now With More Balls” to advertise the [...]