Mapping Lights
July 13th, 2006 by Stefano Jannuzzo. Viewed 8089 times.Let’’s see how it is possible to texture a spot light’’s color based on the angular distance from the spot direction.
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Let’’s see how it is possible to texture a spot light’’s color based on the angular distance from the spot direction.
Due to the long rendering times involved, most people prefer to perform motion blur as a post process. Here’’s how you can do so with freely available tools.
Have you ever used Apple’s Shake? Have you ever built macros with Shake? Have you ever wished you could create macros in XSI’s Render Tree?
Well you can, these are called Phenomenon. A Phenomenon is group of shaders exposed to the users as a single entity. You can hide or show, as you see fit, any [...]
As far as I”m concerned, once of the last few really ugly pimples on the face of Softimage XSI is the GUID. A key component of SPDL files in XSI, the Globally Unique Identifier helps identify shaders and their parameters. Here is how you can create GUID from within XSI.