Archive for December, 2005



XSI Command line install

December 11th, 2005 by Kim Aldis. Viewed 6700 times.

Intro
Installing XSI isn”t hard but it does involve a lot of button pressing, input of port numbers, confirmations and stuff that make it impractical if you”re installing across a number of machines, particularly if the installs are on render nodes that probably don”t have monitors and keyboards. There’’s a better way, though; Xsi’’s Windows [...]

Behavior Table Properties and Caching

December 9th, 2005 by Patrick Boucher. Viewed 2654 times.

The Piccolo language has this neat little function called AddPropertyTable which you can call on pretty much any object. This attaches a table of userdefined properties on the object that you can then fill with whatever you wish. This table of course goes whereever the object goes and is accessible through dot notation.

I use this profusely, especially with my actors. This way I can tack on actor characteristics (i.e.: agression level, strength, sight distance, etc) and refer to these characteristics later in the code.

3D Flipbook

December 8th, 2005 by Brent McPherson. Viewed 3652 times.

The flipbook is a pretty important tool in XSI for evaluating animation. However, there is another way to playback animation in real-time that you may not know about. Ever wonder what the fast playback option in the display menu does?

Render Passes in Behavior

December 6th, 2005 by Patrick Boucher. Viewed 2769 times.

I’m currently winding down on this Behavior project that has been making me loose sleep. I’m at the stage where I need to create my data for my multiple render passes….
Warning: If you’ve never used Behavior before or don’t care for crowd sim, skip this one. If you care for a stupid Behavior trick… Read [...]

About The People

December 6th, 2005 by Patrick Boucher. Viewed 1639 times.

Grab a beer with your friends from CGSoup, XSIBase, XSIMontr�al and XSIBlog!