Archive for October, 2005



Unofficial plugin type: Interactive Manipulators

October 17th, 2005 by Andrea Interguglielmi. Viewed 9839 times.

This post is about writing interactive manipulators such as the transform tool or the newly introduced tweak tool, something XSI doesn’t support in its catalog of plugin types by default, but still possible to develop by going through a crazy round trip.

When it comes to real-time plug-ins, XSI allows writing custom operators able to react [...]

How can I view and edit Fx Tree masks shape keys?

October 15th, 2005 by Luc-Eric. Viewed 3787 times.

It’’s not hard.
The tricks bellow work with all mask shapes, and the “Shape Paste” and “Shape Cutter” Fx Tree operators in the “Composite” group , but they do not work with “Vector Paint” or the “Mask Shape” operator (in the “Image” group).
First, if you select a mask shape in the Fx Viewer, and pop a [...]

A little two-inputs FxTree plug-in to test…

October 9th, 2005 by Luc-Eric. Viewed 5512 times.

I”ve made a little fxtree plug-in that implements photoshop blending modes

Newsflash : Marking Sets are Dead.

October 5th, 2005 by Luc-Eric. Viewed 2167 times.

Animating something by yourself, or setting up a rig for a group is two different things. One person will do just fine with the basic keying workflow, mark+key, for rigs usually what needs to and can be keyed is controlled. People are using various tricks for this

Multi-Layered Plugins

October 3rd, 2005 by Bernard Lebel. Viewed 2472 times.

In this article I will discuss one way of how can plugins benefit from the XSI 4.0+ plugin architecture. I will look into what I call “multi-layered plugins”, that is, a particular software structure design for XSI plugins. This articles is more about design than technical content.