Archive for October, 2005



Inside XSI Architecture

October 30th, 2005 by Luc-Eric. Viewed 3137 times.

An aggressive crash course to XSI architecture
Not a DAG?
One day, I made the comment that XSI is not an operator graph. That technically true, but on the surface it’s not something one wants to hear, because of this simple formula :
Operators = good
not operators = bad.
That’s over-simplifying things. The technical truth underneath [...]

Unofficial plugin type: Interactive Manipulators

October 17th, 2005 by Andrea Interguglielmi. Viewed 9175 times.

This post is about writing interactive manipulators such as the transform tool or the newly introduced tweak tool, something XSI doesn’t support in its catalog of plugin types by default, but still possible to develop by going through a crazy round trip.

When it comes to real-time plug-ins, XSI allows writing custom operators able to react [...]

How can I view and edit Fx Tree masks shape keys?

October 15th, 2005 by Luc-Eric. Viewed 3042 times.

It’’s not hard.
The tricks bellow work with all mask shapes, and the “Shape Paste” and “Shape Cutter” Fx Tree operators in the “Composite” group , but they do not work with “Vector Paint” or the “Mask Shape” operator (in the “Image” group).
First, if you select a mask shape in the Fx Viewer, and pop a [...]

A little two-inputs FxTree plug-in to test…

October 9th, 2005 by Luc-Eric. Viewed 4603 times.

I”ve made a little fxtree plug-in that implements photoshop blending modes

Newsflash : Marking Sets are Dead.

October 5th, 2005 by Luc-Eric. Viewed 2026 times.

Animating something by yourself, or setting up a rig for a group is two different things. One person will do just fine with the basic keying workflow, mark+key, for rigs usually what needs to and can be keyed is controlled. People are using various tricks for this