Archive for May, 2005



A View to a Selection

May 24th, 2005 by Patrick Boucher. Viewed 3482 times.

So you’re starting to texture a character and think:
“It would be nice if I could select all the polygons that are facing the camera…”
Okay, so maybe you haven’t had that reflection but Gabriel Tremblay sure has, and one fateful evening he talked to me about it over a beer. So here it is, from his [...]

New download area

May 23rd, 2005 by Patrick Boucher. Viewed 1308 times.

I’m off from work today, national holiday, and it’s raining… Great!
Well, great time to work on XSI Blog and add a new Downloads page.
If I’m going to be posting more and more trinkets on this site, I might as well offer a centralized area where you can get to them without having to browse through [...]

Forcing dynamic dispatching in Python’’s win32com

May 12th, 2005 by Patrick Boucher. Viewed 6235 times.

I’ve gotten a few e-mails of people trying out my PB_Jitter plug-in and getting the following error:
[...snipped by editor...]
”AttributeError: ”” object has no attribute ”OriginPath”
[...more bla bla bla...]
This is due to XSI returning an object with an incorrectly set multi-dispatch interface. Unfortunately in this instance the dispFix function in buzz.xsi doesn’t seem to get the [...]

Going in unknown directions!

May 11th, 2005 by Patrick Boucher. Viewed 5903 times.

Remember Softimage|3D? Remember Jitter+?
Here is my take on Jitter+ for XSI: PB_Jitter! Just drop both files in the Application/Plugins folder and don’t forget to install the buzz.xsi library first.
Back in the days of Softimage|3D there was a plug-in called Jitter. It was used to create random movement on objects. My take on this idea, thanks [...]

Buzz Library

May 11th, 2005 by Patrick Boucher. Viewed 2669 times.

Buzz, my current employer, has been gracious enough to let me publish selected parts of the Python library I developed for the facility.
The library is split in two distinct parts. The first buzz.cg is generic computer graphics related stuff. These items are meant to be used as much within XSI as outside XSI, in other [...]