Category Archive for 'User Interface'

Anything pertaining to user interface issues can be found in this category. This is the layer that allows the user to interact with the application either through screen, mouse, keyboard or any other input method.

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Custom Object Model

October 9th, 2006 by Bernard Lebel. Viewed 7140 times.

This article discusses some aspects of object model programming and also serves as a tutorial to design your own code to look and behave like the XSI Object Model. I will talk about Python, classic classes, operator overloading, and code design. I will re-implement at a part of the XSI Object Model in Python.

Writing a Phenomenon for Softimage XSI and Mental Ray

July 2nd, 2006 by Stefano Jannuzzo. Viewed 26944 times.

Have you ever used Apple’s Shake? Have you ever built macros with Shake? Have you ever wished you could create macros in XSI’s Render Tree?
Well you can, these are called Phenomenon. A Phenomenon is group of shaders exposed to the users as a single entity. You can hide or show, as you see fit, any [...]

Softimage .pic Codec for QuickTime

June 20th, 2006 by Luc-Eric. Viewed 6725 times.

Updated Dec 12, 2006
I have written a codec which allows QuickTime to understand .pic files.
A few people have manually associated .pic files with the XSI flipbook or another viewer, but most people have them associated with the QuickTime Picture Viewer by default.
Installing this will not change your current file associations, but will allow the Picture [...]

Keys on the Timeline can be Manipulated…

February 21st, 2006 by Luc-Eric. Viewed 5336 times.

Something funny’’s come up since XSI 5.0. It seems a good part of users do not know that the key bars that apear on the timeline when you start animating can be manipulated. This could be for example users who are not familiar with Maya and therefore not expecting to [...]

UI : Which XSI is your XSI - and is it the right one?

February 20th, 2006 by Luc-Eric. Viewed 3374 times.

In XSI 5.0 we did something new by introducing a new interaction model. If you launch Modo or Motion Builder, one of the first things you get to choose is the interaction model. In the case of Motion Builder, it’’s a choice between Motion Builder, 3DS Max, Maya or XSI keymaps. In [...]