Category Archive for 'Thoughts'

Random thoughts are gathered here. They might be inquiries that are thrown out to the greater community, or just something that was figured out lately but still requires some digging into before a proper article can be written up. Anything goes.

You would like to submit an article to XSIBlog, whatever the category? Don't hesitate, it might even get you full authorship status to XSIBlog if you do so.



Geometry + Rig / RefModels in 6.0

February 1st, 2007 by Helge Mathee. Viewed 3663 times.

After a couple of chit chats about referenced models in 6.0, I would take to take a few minutes to explain how you can use the delta referencing system to separate rig and geometry into two different files, which can be edited independently from one another.

Now you see it, now you don”t. Digital assets in XSI.

June 15th, 2006 by Andy Nicholas. Viewed 5280 times.

Sometimes when you”re trying your hardest to put together a rig that the animators won”t break, you wish that XSI had something like Houdini’’s digital assets. In case you haven”t come across Houdini yet, “Digital Assets” are a way of encapsulating a group of objects and hiding everything except for certain items that you choose. [...]

Customizable Attribute Distribution in Simulations

August 18th, 2005 by Vincent Fortin. Viewed 3590 times.

Introduction
What is attribute distribution?
It is the way a different value gets spread among every member’s attribute of a simulation, at birth. It is one of the most important (and often neglected) aspects in faking real-life behaviors. I would like to demonstrate its importance through some workflow ideas brought in this article.
A few examples of distribution [...]

Stirring Up Ideas About The Simulation Workflow - Part II

August 16th, 2005 by Vincent Fortin. Viewed 2331 times.

Introduction
Hello and welcome to the second part of this article!
I’d like to introduce the following concepts as the result of procedurality, an extension to the non-linear workflow discussed before.
During our career, we have, and we will share quite a lot of production time with co-workers from different backgrounds, with different philosophies and ways of working. [...]

Stirring Up Ideas About The Simulation Workflow - Part I

August 15th, 2005 by Vincent Fortin. Viewed 3831 times.

Introduction
When it comes to discussing the future implementation of XSI’s new simulation engine, everyone has a vague idea of what should or should not make it through the next version.
We all agree it should be procedural, open to unlimited possibilities and of course, user friendly. The following article tries to stimulate a mutual reflection on [...]