Category Archive for 'Rendering'

Render optimization: a black art that can make delivering the shot a reality. Rendering special effects, BSP tweaking discussions and the mental-ray engine are some of the subjects you may find in the following articles and posts.

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Writing a Phenomenon for Softimage XSI and Mental Ray

July 2nd, 2006 by Stefano Jannuzzo. Viewed 28121 times.

Have you ever used Apple’s Shake? Have you ever built macros with Shake? Have you ever wished you could create macros in XSI’s Render Tree?
Well you can, these are called Phenomenon. A Phenomenon is group of shaders exposed to the users as a single entity. You can hide or show, as you see fit, any [...]

Painting Base Lighting with the FXTree

May 23rd, 2006 by Guillaume Laforge. Viewed 14358 times.

The idea of painting base lighting, is to control the lighting like with a standard lighting setup but instead of adding lights in the scene, you paint light in a map. This technique is not a new lighting technique, it is just the “Image Based Lighting” technique (IBL). The goal of Painting Base Lighting (PBL) is to be as flexible as 3d lights objects.

Parameters Units Missing.

November 29th, 2005 by Francois Lord. Viewed 3182 times.

A whole lot of time can be wasted by tweeking a parameter in XSI when you don’t know the units it’s expressed in. This is especially true in simulation.
Simulations
You can deduce the units of a parameter rapidly with only a few tries. The Age of a particle is expressed in seconds, not frames. The Size [...]

I just want to render a frame!

February 8th, 2005 by Patrick Boucher. Viewed 4557 times.

A while back one of the guys here comes up to me and tells me that he wants to render a frame.
“Good for you! Go right ahead, you have my blessings!” - I tell him.
He then proceeds to make me understand that he can’t. If he wants to render out a single frame of only [...]