Category Archive for 'Rendering'

Render optimization: a black art that can make delivering the shot a reality. Rendering special effects, BSP tweaking discussions and the mental-ray engine are some of the subjects you may find in the following articles and posts.

You would like to submit an article to XSIBlog, whatever the category? Don't hesitate, it might even get you full authorship status to XSIBlog if you do so.



Previewing Shadowmaps

July 6th, 2008 by Stefano Jannuzzo. Viewed 757 times.

It is sometimes desirable to be able to check the shadow maps look.
Since XSI does not allow for shadow maps paths, this is how you can do (a ray3 standalone license is required).
After setting up a shadow mapped light, export a single frame archive (mi2) ascii file.
Edit the file with a text editor, and look [...]

Render Tree-Gonometry

March 13th, 2008 by Stefano Jannuzzo. Viewed 5075 times.

After so many years, Xsi still does not ship any basic trigonometric functions like sine and cosine. Although they are very easy to code for a shader writer, it is, however, possible to dig them out of the existing nodes.
This is an example of how sometimes you can write a phenomenon just to downgrade a [...]

Scripting shaders

August 10th, 2007 by Bernard Lebel. Viewed 6749 times.

ABSTRACT
This article is sort of a tutorial-cookbook for scripting beginners. It discusses quick and simple techniques to script minor tasks related to shaders. We will try to focus more on Object Model techniques than Command Model ones. Please feel free to contribute to it if you know better!

About exporting shaders

July 8th, 2007 by Bernard Lebel. Viewed 4152 times.

ABSTRACT
This article discusses some of the problems and solutions involved in exporting shaders from XSI, using custom tools and custom file formats.
THE INITIAL GOALS
At Big Bang I wanted the ability to write materials to XML files (and read them back, of course). This would serve two major purposes. First, it would offer a granular set [...]

Points of Light

June 5th, 2007 by Vladimir Jankijevic. Viewed 6831 times.

Some time ago, I stumbled across the MapVIZ node in Maya and was surprised, that Softimage didn’t implement something like this in our beloved software package, XSI. Well, last weekend I decided to code it myself.
The first step to take, was to decipher the the file structure of the FG and Photon maps. Since the [...]