Category Archive for 'Plugins'

If you read further you”ll find posts dealing with XSI plug-in development.

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Unofficial plugin type: Interactive Manipulators

October 17th, 2005 by Andrea Interguglielmi. Viewed 9839 times.

This post is about writing interactive manipulators such as the transform tool or the newly introduced tweak tool, something XSI doesn’t support in its catalog of plugin types by default, but still possible to develop by going through a crazy round trip.

When it comes to real-time plug-ins, XSI allows writing custom operators able to react [...]

A little two-inputs FxTree plug-in to test…

October 9th, 2005 by Luc-Eric. Viewed 5512 times.

I”ve made a little fxtree plug-in that implements photoshop blending modes

Multi-Layered Plugins

October 3rd, 2005 by Bernard Lebel. Viewed 2472 times.

In this article I will discuss one way of how can plugins benefit from the XSI 4.0+ plugin architecture. I will look into what I call “multi-layered plugins”, that is, a particular software structure design for XSI plugins. This articles is more about design than technical content.

A View to a Selection

May 24th, 2005 by Patrick Boucher. Viewed 3482 times.

So you’re starting to texture a character and think:
“It would be nice if I could select all the polygons that are facing the camera…”
Okay, so maybe you haven’t had that reflection but Gabriel Tremblay sure has, and one fateful evening he talked to me about it over a beer. So here it is, from his [...]

Going in unknown directions!

May 11th, 2005 by Patrick Boucher. Viewed 5903 times.

Remember Softimage|3D? Remember Jitter+?
Here is my take on Jitter+ for XSI: PB_Jitter! Just drop both files in the Application/Plugins folder and don’t forget to install the buzz.xsi library first.
Back in the days of Softimage|3D there was a plug-in called Jitter. It was used to create random movement on objects. My take on this idea, thanks [...]