Category Archive for 'FXTree'

The FXTree, the often overlooked module of XSI that has more than a few tricks up its sleve. You would be impressed!

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If the FxTree crashes when you open it, it is because….

May 4th, 2007 by Luc-Eric. Viewed 1902 times.

The FxTree is cool - and I profoundly admire the person that made it - however it really doesn’t handle well not being able to allocate memory and the memory settings are not intuitive.
If the FxTree crashes when you open it, it is because of one of these two causes:

the RAM settings are [...]

What’s new in the Fx Tree in 6.0

December 21st, 2006 by Luc-Eric. Viewed 3328 times.

Each release, we have a list of major projects we focus on. There is also some planned time for developers to do maintenance, and to enhance their areas, even if it isn’t necessarily part of the bigger picture. I think this constant progress in all areas is very important to the product. There is a [...]

Painting Base Lighting with the FXTree

May 23rd, 2006 by Guillaume Laforge. Viewed 12791 times.

The idea of painting base lighting, is to control the lighting like with a standard lighting setup but instead of adding lights in the scene, you paint light in a map. This technique is not a new lighting technique, it is just the “Image Based Lighting” technique (IBL). The goal of Painting Base Lighting (PBL) is to be as flexible as 3d lights objects.

How can I view and edit Fx Tree masks shape keys?

October 15th, 2005 by Luc-Eric. Viewed 3042 times.

It’’s not hard.
The tricks bellow work with all mask shapes, and the “Shape Paste” and “Shape Cutter” Fx Tree operators in the “Composite” group , but they do not work with “Vector Paint” or the “Mask Shape” operator (in the “Image” group).
First, if you select a mask shape in the Fx Viewer, and pop a [...]

A little two-inputs FxTree plug-in to test…

October 9th, 2005 by Luc-Eric. Viewed 4603 times.

I”ve made a little fxtree plug-in that implements photoshop blending modes