Category Archive for 'Animation'

When things go on the move! F-Curves, mixers, keys… If it changes over time it can wind up in here. A few old skeletons might also make an apearance from time to time!

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Editing Templates in XSI

January 13th, 2006 by Andy Nicholas. Viewed 4714 times.

Anyone who’’s had to do much work with Symmetry Mapping Templates (for transferring envelope weights from one side of a rig to another), or Connection Mapping Templates (used for applying actions to different bone rigs) will know that editing the data can be tricky and error prone. But there’’s a solution.

Newsflash : Marking Sets are Dead.

October 5th, 2005 by Luc-Eric. Viewed 2167 times.

Animating something by yourself, or setting up a rig for a group is two different things. One person will do just fine with the basic keying workflow, mark+key, for rigs usually what needs to and can be keyed is controlled. People are using various tricks for this

Going in unknown directions!

May 11th, 2005 by Patrick Boucher. Viewed 5903 times.

Remember Softimage|3D? Remember Jitter+?
Here is my take on Jitter+ for XSI: PB_Jitter! Just drop both files in the Application/Plugins folder and don’t forget to install the buzz.xsi library first.
Back in the days of Softimage|3D there was a plug-in called Jitter. It was used to create random movement on objects. My take on this idea, thanks [...]