Category Archive for 'Animation'

When things go on the move! F-Curves, mixers, keys… If it changes over time it can wind up in here. A few old skeletons might also make an apearance from time to time!

You would like to submit an article to Softimage Blog, whatever the category? Don't hesitate, it might even get you full authorship status to XSIBlog if you do so.



Two Undocumented Lip sync commands in Softimage 2011 SP1

June 21st, 2010 by Luc-Eric. Viewed 1392 times.

In 2011 SP1, there are three new commands to get Face Robot lip sync data out into your own tools. One of them doesn’t even require the use of Face Robot and calls the speech recognition library directly

More Jitters

December 9th, 2006 by Patrick Boucher. Viewed 5081 times.

A while ago I posted a Scripted Operator for XSI that generates jittering animation.
Well, a colleague of mine, Etienne Pellerin, and myself are starting to work in C++ in XSI so the Jitter tool was rewritten.
New in Jitter v1.5:

Installation is smoother – just drop it into your favourite Application/Plugins folder
Performance is increased when you have [...]

Soft IK in XSI, Part II – Stretchy bones

August 16th, 2006 by Andy Nicholas. Viewed 28136 times.

When I wrote the first article, I hadn’t planned on writing a sequel, but a couple of people on XSIBase asked me to look into how I could extend the Soft IK system to work with a stretchy bone chain.
Initially, figuring out how this could work seems like a pretty tricky problem. The bone [...]

Soft IK in XSI

August 14th, 2006 by Andy Nicholas. Viewed 33839 times.

When an IK chain extends towards its full length, it will tend to snap into it’s final position. To prevent this from happening, it is possible to give the appearance that the IK chain is stiffening as it extends towards it’s full length. This technique isn’t new and similar functionality is already implemented in Cinema [...]

Footroll – or just rolling an object…

April 10th, 2006 by Helge Mathee. Viewed 8207 times.

How to use a curve to roll something along its edges.