Author archive for

E-Mail | Website | MSN: hmathee@softimage.com



Object oriented programming, once again.

May 20th, 2008 by Helge Mathee. Viewed 941 times.

So the keen folks at the german XSI forum (http://www.xsiforum.de) discussed the topic of generating separate objects out of all of the polygon islands making up a polygonmesh. Even though this doesn’t seem to be a too tricky scripting problem, using commands to achieve this split-up can slow down XSI quite alot, especially if the [...]

An alternative to XSI’s tail spring op

May 8th, 2008 by Helge Mathee. Viewed 2697 times.

Hey gang,
working on some characters with secondary motion I came up with a pretty simple spring op including some caching / plotting functionality and thought I’d share it.

Camera Projection Rendering

June 12th, 2007 by Helge Mathee. Viewed 11117 times.

When dealing with camera projections, which are very helpful for image based modeling, scene layout etc… you sometimes experience some limitations. The camera projection in XSI is not available as a sub-projection, neither can you limit the effect of the camera projection based on surface angle or distance. Another problem are quite weird looking stretches, [...]

Topo Changes on Referenced Models / Workaround

February 14th, 2007 by Helge Mathee. Viewed 1827 times.

As in the current implementation of the referenced models it is not allowed to do topological changes on top, here’s a workaround which has proven to work well in production:
Basically, for a flexible workflow, I use scripted operators to copy the pointcloud from a referenced object to a local copy in the scene, to deformations [...]

Geometry + Rig / RefModels in 6.0

February 1st, 2007 by Helge Mathee. Viewed 3663 times.

After a couple of chit chats about referenced models in 6.0, I would take to take a few minutes to explain how you can use the delta referencing system to separate rig and geometry into two different files, which can be edited independently from one another.