Sixbirds PixelParticles 1.0
March 3rd, 2010 by Helge Mathee. Viewed 4576 times.Hey folks,
time to release another plugin under the flag of Sixbirds Barcelona!
As already shown in a teaser video on vimeo.com, we worked on a plugin to use particles as pixels to unleash the power of ICE to textures.
Sixbirds Rigging Solvers (UPDATE V1.3)
January 19th, 2010 by Helge Mathee. Viewed 11650 times.Hey folks!
Edit: I upgraded the addon to version 1.3, see the 13th solver for new description of the Nulls 2 Nurbssurface. Additionally I fixed two bugs and removed some nasty logmessages from the Null 2 Curve solver. Some solvers are NOT compatible with the version 1.3, so I will keep the link to the previous [...]
Object oriented programming, once again.
May 20th, 2008 by Helge Mathee. Viewed 3783 times.So the keen folks at the german XSI forum (http://www.xsiforum.de) discussed the topic of generating separate objects out of all of the polygon islands making up a polygonmesh. Even though this doesn’t seem to be a too tricky scripting problem, using commands to achieve this split-up can slow down XSI quite alot, especially if the [...]
An alternative to XSI’s tail spring op
May 8th, 2008 by Helge Mathee. Viewed 11648 times.Hey gang,
working on some characters with secondary motion I came up with a pretty simple spring op including some caching / plotting functionality and thought I’d share it.
Camera Projection Rendering
June 12th, 2007 by Helge Mathee. Viewed 18788 times.When dealing with camera projections, which are very helpful for image based modeling, scene layout etc… you sometimes experience some limitations. The camera projection in XSI is not available as a sub-projection, neither can you limit the effect of the camera projection based on surface angle or distance. Another problem are quite weird looking stretches, [...]



