Fast Radiosity using Diffuse convolved environment map
March 21st, 2009 by Harry Bardak. Viewed 12426 times.What you need to reproduce theses examples :
HDRShop
HDRShop plugin Diffuse_SH.
I used to work for a 2 years at Framestore-CFC in London. That mean I use Maya and PRMan as my main application. During this year I learn a lot of thing but also hear a lot of false assumtion about [...]
Colorspaces in XSI
January 6th, 2007 by Harry Bardak. Viewed 50189 times.The graphics pipeline from source art to final output is complicated, and requires the artist to work in several different colour spaces along the way. In this article I”ll give a brief overview of colour spaces, and then detail a commonly overlooked area in the texture pipeline where gamma is important.



