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Homam holds a bachelor''s degree in engineering management. During his study, he focused on 3D graphics creation with 3D games being a special case. He has been in the graphics industry for over 8 years, working on 3D modeling and animation applications. During the time, he worked as a director for several 3D real-time projects at different companies. Now he ended up as a 3D supervisor at In|Framez, researching the art pipeline for the company''s flagship 3D engine ''DirectSkeleton''. He enjoys developing both real-time and MentalRay shaders.




