What does XSI’’s AutoSave do?
November 7th, 2005 by Luc-Eric - Viewed 1331 times - Popularity: 2%You can enable AutoSave in XSI in the Data Management group of user preference.
At the set interval, and if the scene has been modified since the last save, the application will save a copy of the scene. (This file will be located inside the project folder, under a hidden directory called “system/
If XSI crashes, and the crash save file wasn”t usable, the AutoSave file will be used instead. You could also go fetch this file, it’’s a normal .scn file.
This AutoSave works like in many other products, such as MS Office, but some other applications will actually overwrite your ”real” file when they auto-save your work.
In my opinion, XSI does the right thing. Let’’s say you load a scene check things out, orbit around, etc, and get distracted long enough for AutoSave to kick in. This could happen while you”re discussing with your surpervisor or a client. If Auto Saved overwrote the scene file, you scene would now be in an unknown state. Anyone in your team, including yourself, could by mistake break an already validated asset. It’’s counter-intuitive that the application would perform an action on a scene file without your direct permission to do so. Basically, if you”re happy with what you”ve done, you should hit CTRL+S explicitly, to tell the software that this is the version you want to keep. The AutoSave is there for the more rare cases where you”ve lost your work.





November 7th, 2005 at 2:38 pm
This behavior is indeed what I would expect xsi to do. The only thing I don”t like about the autosave (apart from the time it takes to save a large scene) is the fact that when you restart XSI after a crash and say no to the scene recovery, the autosave is deleted for ever. You can”t change your mind afterwards. Unless I”m mistaken, that was when I last checked.
November 8th, 2005 at 4:25 am
It’’s turning into the Luc-Eric show, isn”t it.
Nice blogs and thanks for the effort. It’’s nice to see thoughts coming from the inside.