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	<title>Comments on: Prototyping a simple feather simulator</title>
	<atom:link href="http://www.xsi-blog.com/archives/33/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/33</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Tue, 06 Jan 2009 15:05:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Stupidvampire</title>
		<link>http://www.xsi-blog.com/archives/33#comment-17351</link>
		<dc:creator>Stupidvampire</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-17351</guid>
		<description>If only someone had done something similar for maya ;_;</description>
		<content:encoded><![CDATA[<p>If only someone had done something similar for maya ;_;</p>
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		<title>By: Rajiv</title>
		<link>http://www.xsi-blog.com/archives/33#comment-17313</link>
		<dc:creator>Rajiv</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-17313</guid>
		<description>I remember seeing something like this at an XSI 6.5 event in NY last year, it was done by one of the Korean studios for a feature film.. The film has shots in the XSI reel (00:56 sec) but not listed (http://softimage.com/products/xsi/gallery/default.aspx) I was wondering what it was called?</description>
		<content:encoded><![CDATA[<p>I remember seeing something like this at an XSI 6.5 event in NY last year, it was done by one of the Korean studios for a feature film.. The film has shots in the XSI reel (00:56 sec) but not listed (http://softimage.com/products/xsi/gallery/default.aspx) I was wondering what it was called?</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.xsi-blog.com/archives/33#comment-15451</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 15 Jun 2007 22:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-15451</guid>
		<description>&lt;strong&gt;insurance car quote...&lt;/strong&gt;

...</description>
		<content:encoded><![CDATA[<p><strong>insurance car quote&#8230;</strong></p>
<p>&#8230;</p>
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		<title>By: Andrea Interguglielmi</title>
		<link>http://www.xsi-blog.com/archives/33#comment-5332</link>
		<dc:creator>Andrea Interguglielmi</dc:creator>
		<pubDate>Mon, 14 Aug 2006 14:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-5332</guid>
		<description>Hi Chul Min,
I''m sorry, but I don''t know how to help you : )

To you and all the other people who writes me asking how to do a feather simulator with a limited scripting knowledge, here is what I can tell you:

When I started that system, my scripting and math knowledge was very limited as well.
A proper programmer was hired to teach me the stuff I needed to develop the simulator.
Working with him I''ve learned so many things and I''m not affraid to say, I could have never done that stuff without his help.
My advice to you guys is to just start doing it! you''ll learn what you need to learn along the way : )</description>
		<content:encoded><![CDATA[<p>Hi Chul Min,<br />
I&#8221;m sorry, but I don&#8221;t know how to help you : )</p>
<p>To you and all the other people who writes me asking how to do a feather simulator with a limited scripting knowledge, here is what I can tell you:</p>
<p>When I started that system, my scripting and math knowledge was very limited as well.<br />
A proper programmer was hired to teach me the stuff I needed to develop the simulator.<br />
Working with him I&#8221;ve learned so many things and I&#8221;m not affraid to say, I could have never done that stuff without his help.<br />
My advice to you guys is to just start doing it! you&#8221;ll learn what you need to learn along the way : )</p>
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	<item>
		<title>By: chul min</title>
		<link>http://www.xsi-blog.com/archives/33#comment-5331</link>
		<dc:creator>chul min</dc:creator>
		<pubDate>Mon, 14 Aug 2006 13:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-5331</guid>
		<description>I have been working for korea CG production.
lately I''m making the feathered wings of bird as a 3D charactor. then this feathers should not get tangled.

I''m in difficlties for making the feathers because I don''t know how can use script exectly. 
During I serched examples of the feathered wings, I found a excellent script that can solve my problems from ur XSI blog, that''s ''Simple feder'' simulator.

But I know only a few script, i can''t use actively this script.
I need ur help how can i use this script easily to my work. 

Thank you for your time. Please help me!!</description>
		<content:encoded><![CDATA[<p>I have been working for korea CG production.<br />
lately I&#8221;m making the feathered wings of bird as a 3D charactor. then this feathers should not get tangled.</p>
<p>I&#8221;m in difficlties for making the feathers because I don&#8221;t know how can use script exectly.<br />
During I serched examples of the feathered wings, I found a excellent script that can solve my problems from ur XSI blog, that&#8217;&#8217;s &#8221;Simple feder&#8221; simulator.</p>
<p>But I know only a few script, i can&#8221;t use actively this script.<br />
I need ur help how can i use this script easily to my work. </p>
<p>Thank you for your time. Please help me!!</p>
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		<title>By: Glenn</title>
		<link>http://www.xsi-blog.com/archives/33#comment-4709</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Thu, 27 Jul 2006 05:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-4709</guid>
		<description>Dude this is awesome. Other sites or tutes on feather rendering are obscure. Thanks to you my giant turkey will rule with his new fluffy suit! Its also cool for making leafy hoola skirts for pigmys :)

Beers and 3D modelling, what else is there?</description>
		<content:encoded><![CDATA[<p>Dude this is awesome. Other sites or tutes on feather rendering are obscure. Thanks to you my giant turkey will rule with his new fluffy suit! Its also cool for making leafy hoola skirts for pigmys :)</p>
<p>Beers and 3D modelling, what else is there?</p>
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	<item>
		<title>By: Jon V.</title>
		<link>http://www.xsi-blog.com/archives/33#comment-4693</link>
		<dc:creator>Jon V.</dc:creator>
		<pubDate>Wed, 26 Jul 2006 01:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-4693</guid>
		<description>Hey, this is some really cool stuff. Wajdy I am also using Maya and thinking about trying to create a feather system and was wondering if you would not mind sharing what you had so far.</description>
		<content:encoded><![CDATA[<p>Hey, this is some really cool stuff. Wajdy I am also using Maya and thinking about trying to create a feather system and was wondering if you would not mind sharing what you had so far.</p>
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	<item>
		<title>By: Wajdy Farhan</title>
		<link>http://www.xsi-blog.com/archives/33#comment-3099</link>
		<dc:creator>Wajdy Farhan</dc:creator>
		<pubDate>Sat, 03 Jun 2006 04:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-3099</guid>
		<description>I am working on a similar system on maya . And I have a couple of questions:

1. Did you make the rotation of the feathers only depend on the controllers or on the faces normal too?
2. Is the motion of the feathers real time (while you''re moving the controller) or do you have to playblast?
3. Is every feather connected with a different expression node ?

Thank you a lot</description>
		<content:encoded><![CDATA[<p>I am working on a similar system on maya . And I have a couple of questions:</p>
<p>1. Did you make the rotation of the feathers only depend on the controllers or on the faces normal too?<br />
2. Is the motion of the feathers real time (while you&#8221;re moving the controller) or do you have to playblast?<br />
3. Is every feather connected with a different expression node ?</p>
<p>Thank you a lot</p>
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		<title>By: Pascal Achermann</title>
		<link>http://www.xsi-blog.com/archives/33#comment-103</link>
		<dc:creator>Pascal Achermann</dc:creator>
		<pubDate>Mon, 15 Aug 2005 09:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-103</guid>
		<description>This is a very nice tutorial, all compliments.

I will join from now here.

i bookmark imeaditly your RSS...

greets</description>
		<content:encoded><![CDATA[<p>This is a very nice tutorial, all compliments.</p>
<p>I will join from now here.</p>
<p>i bookmark imeaditly your RSS&#8230;</p>
<p>greets</p>
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		<title>By: Kiaran</title>
		<link>http://www.xsi-blog.com/archives/33#comment-101</link>
		<dc:creator>Kiaran</dc:creator>
		<pubDate>Thu, 28 Jul 2005 01:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=33#comment-101</guid>
		<description>Brilliant stuff. I''ve been tickling my brain about feather solutions and this one certainly seems to be the best solution I''ve seen.</description>
		<content:encoded><![CDATA[<p>Brilliant stuff. I&#8221;ve been tickling my brain about feather solutions and this one certainly seems to be the best solution I&#8221;ve seen.</p>
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