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	<title>Comments on: Bump Filtering in the Rendertree</title>
	<atom:link href="http://www.xsi-blog.com/archives/262/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/262</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Tue, 06 Jan 2009 05:23:46 +0000</pubDate>
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		<item>
		<title>By: Aldanor</title>
		<link>http://www.xsi-blog.com/archives/262#comment-17332</link>
		<dc:creator>Aldanor</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=262#comment-17332</guid>
		<description>The formulas in my comment got totally messed up somewhy, but you got the point.</description>
		<content:encoded><![CDATA[<p>The formulas in my comment got totally messed up somewhy, but you got the point.</p>
]]></content:encoded>
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	<item>
		<title>By: Aldanor</title>
		<link>http://www.xsi-blog.com/archives/262#comment-17331</link>
		<dc:creator>Aldanor</dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=262#comment-17331</guid>
		<description>It would be even more elegant to "feather" the threshold area, i.e., add linear interpolation with smoothing parameter: 

L =&#60; Max_L * smooth
    Bump := N'

If Max_L * smooth &#60; L = Max_L:                             
    Bump := N</description>
		<content:encoded><![CDATA[<p>It would be even more elegant to &#8220;feather&#8221; the threshold area, i.e., add linear interpolation with smoothing parameter: </p>
<p>L =&lt; Max_L * smooth<br />
    Bump := N&#8217;</p>
<p>If Max_L * smooth &lt; L = Max_L:<br />
    Bump := N</p>
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	</item>
	<item>
		<title>By: Patrick Boucher</title>
		<link>http://www.xsi-blog.com/archives/262#comment-17285</link>
		<dc:creator>Patrick Boucher</dc:creator>
		<pubDate>Thu, 29 May 2008 03:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=262#comment-17285</guid>
		<description>Sorry... The link to the scene was broken. Fixed now.</description>
		<content:encoded><![CDATA[<p>Sorry&#8230; The link to the scene was broken. Fixed now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gavin h</title>
		<link>http://www.xsi-blog.com/archives/262#comment-17284</link>
		<dc:creator>gavin h</dc:creator>
		<pubDate>Wed, 28 May 2008 21:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=262#comment-17284</guid>
		<description>where is the test scene? 

is this the only work around?</description>
		<content:encoded><![CDATA[<p>where is the test scene? </p>
<p>is this the only work around?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enea Le Fons</title>
		<link>http://www.xsi-blog.com/archives/262#comment-17283</link>
		<dc:creator>Enea Le Fons</dc:creator>
		<pubDate>Wed, 28 May 2008 09:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=262#comment-17283</guid>
		<description>Such a handy and elegant article! Thank you Stefano!</description>
		<content:encoded><![CDATA[<p>Such a handy and elegant article! Thank you Stefano!</p>
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