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	<title>Comments on: An alternative to XSI&#8217;s tail spring op</title>
	<atom:link href="http://www.xsi-blog.com/archives/259/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/259#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=an-alternative-to-xsis-tail-spring-op</link>
	<description>People and thoughts behind XSI in production...</description>
	<lastBuildDate>Fri, 12 Mar 2010 18:58:32 +0000</lastBuildDate>
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		<title>By: christian</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17420</link>
		<dc:creator>christian</dc:creator>
		<pubDate>Thu, 10 Dec 2009 08:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17420</guid>
		<description>found the mt_addon here: 
http://tinyurl.com/ltx44y</description>
		<content:encoded><![CDATA[<p>found the mt_addon here:<br />
<a href="http://tinyurl.com/ltx44y" rel="nofollow">http://tinyurl.com/ltx44y</a></p>
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		<title>By: Pearl</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17410</link>
		<dc:creator>Pearl</dc:creator>
		<pubDate>Tue, 13 Oct 2009 09:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17410</guid>
		<description>Hey guys, the link is not accessible anymore, please help would also like to use this..please if you can forward the right link.</description>
		<content:encoded><![CDATA[<p>Hey guys, the link is not accessible anymore, please help would also like to use this..please if you can forward the right link.</p>
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	<item>
		<title>By: Archer}</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17409</link>
		<dc:creator>Archer}</dc:creator>
		<pubDate>Fri, 11 Sep 2009 16:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17409</guid>
		<description>the files is not acessible for now... :(</description>
		<content:encoded><![CDATA[<p>the files is not acessible for now&#8230; :(</p>
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	<item>
		<title>By: Helen</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17361</link>
		<dc:creator>Helen</dc:creator>
		<pubDate>Sat, 07 Feb 2009 14:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17361</guid>
		<description>God I&#039;m so happy I found this. Thank you so much!
I was getting there with the out of the box spring constaints, but this is so much more elegant and robust.

You&#039;re my springy hero.

I&#039;m rigging a fat character and will be using this to create jiggle.
Will send link later.</description>
		<content:encoded><![CDATA[<p>God I&#8217;m so happy I found this. Thank you so much!<br />
I was getting there with the out of the box spring constaints, but this is so much more elegant and robust.</p>
<p>You&#8217;re my springy hero.</p>
<p>I&#8217;m rigging a fat character and will be using this to create jiggle.<br />
Will send link later.</p>
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	<item>
		<title>By: Harry</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17343</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Thu, 09 Oct 2008 11:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17343</guid>
		<description>Hi
Im using the mt spring op for the first time, works great, very quick and simple.
but i cant seem to get mirrored sym. The method i use works but gives different dyn result for each side, (i duplicated my null, with Shared parrent on, &amp; freeze negative scale off, then set neutral pose for the duplicated ob.., then created springs) is this wrong.
ps   i need to get this duplicate sym work today if posible for this project.
can any one HELP!!!!!!!!!!!!
Thanks</description>
		<content:encoded><![CDATA[<p>Hi<br />
Im using the mt spring op for the first time, works great, very quick and simple.<br />
but i cant seem to get mirrored sym. The method i use works but gives different dyn result for each side, (i duplicated my null, with Shared parrent on, &amp; freeze negative scale off, then set neutral pose for the duplicated ob.., then created springs) is this wrong.<br />
ps   i need to get this duplicate sym work today if posible for this project.<br />
can any one HELP!!!!!!!!!!!!<br />
Thanks</p>
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		<title>By: Raffaele Scaduto</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17311</link>
		<dc:creator>Raffaele Scaduto</dc:creator>
		<pubDate>Wed, 16 Jul 2008 05:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17311</guid>
		<description>Nice work Helge.
We are using it now on a hair setup to get secondary motion working.
So far its holding up really well in our referenced asset pipeline.
RSM</description>
		<content:encoded><![CDATA[<p>Nice work Helge.<br />
We are using it now on a hair setup to get secondary motion working.<br />
So far its holding up really well in our referenced asset pipeline.<br />
RSM</p>
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	<item>
		<title>By: sam</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17310</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Fri, 11 Jul 2008 22:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17310</guid>
		<description>what glorious fun this is.
im going to attempt to assign it to a bunch of preexisting bones, or perhaps just read positions/ rotations and bone lengths from preexisting bones.
thanks helge, Its fantastic to see things like this done with production in mind.</description>
		<content:encoded><![CDATA[<p>what glorious fun this is.<br />
im going to attempt to assign it to a bunch of preexisting bones, or perhaps just read positions/ rotations and bone lengths from preexisting bones.<br />
thanks helge, Its fantastic to see things like this done with production in mind.</p>
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	<item>
		<title>By: Chris</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17309</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 11 Jul 2008 11:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17309</guid>
		<description>Hi there,

I&#039;m using the spring addon and its great, but beyond a certain scale it gets unstable.  Even when I scale the root null in a new scene it becomes unstable.  Any help would be appreciated?

Thanks,

Chris</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I&#8217;m using the spring addon and its great, but beyond a certain scale it gets unstable.  Even when I scale the root null in a new scene it becomes unstable.  Any help would be appreciated?</p>
<p>Thanks,</p>
<p>Chris</p>
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	<item>
		<title>By: khanibal</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17286</link>
		<dc:creator>khanibal</dc:creator>
		<pubDate>Fri, 30 May 2008 16:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17286</guid>
		<description>Fantastic! I can at least apply a good secondary motion to my characters !
Works fine!
Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Fantastic! I can at least apply a good secondary motion to my characters !<br />
Works fine!<br />
Thanks a lot!</p>
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	</item>
	<item>
		<title>By: Pete</title>
		<link>http://www.xsi-blog.com/archives/259/comment-page-1#comment-17280</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 23 May 2008 11:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=259#comment-17280</guid>
		<description>Hi there, 
THanks so much for this cool tool! 
One question however, once you have created the spring objects, is it possible to adjust the point they pivot around in order to fit it to my rig? I understand there is the option to scale the chain elements but the first bone doesn&#039;t seem to pivot from the center of the first null.
Pete</description>
		<content:encoded><![CDATA[<p>Hi there,<br />
THanks so much for this cool tool!<br />
One question however, once you have created the spring objects, is it possible to adjust the point they pivot around in order to fit it to my rig? I understand there is the option to scale the chain elements but the first bone doesn&#8217;t seem to pivot from the center of the first null.<br />
Pete</p>
]]></content:encoded>
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