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	<title>Comments on: Camera Projection Rendering</title>
	<atom:link href="http://www.xsi-blog.com/archives/225/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/225</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Fri, 29 Aug 2008 00:12:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: jason</title>
		<link>http://www.xsi-blog.com/archives/225#comment-17248</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 29 Apr 2008 14:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-17248</guid>
		<description>i'd love to give this a spin, but i'm getting the same error in xsi 6.5 as some other people here when i use the toolbar button provided:

// ERROR : Object expected - [line 1]
// ERROR : (Microsoft JScript runtime error)
// ERROR : &#62;[1] mt_apply_cameraProj();
// ERROR : Object expected

any suggestions?

tia,
-j</description>
		<content:encoded><![CDATA[<p>i&#8217;d love to give this a spin, but i&#8217;m getting the same error in xsi 6.5 as some other people here when i use the toolbar button provided:</p>
<p>// ERROR : Object expected - [line 1]<br />
// ERROR : (Microsoft JScript runtime error)<br />
// ERROR : &gt;[1] mt_apply_cameraProj();<br />
// ERROR : Object expected</p>
<p>any suggestions?</p>
<p>tia,<br />
-j</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morten Tejlgaard</title>
		<link>http://www.xsi-blog.com/archives/225#comment-16287</link>
		<dc:creator>Morten Tejlgaard</dc:creator>
		<pubDate>Wed, 30 Jan 2008 18:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-16287</guid>
		<description>If only I had this tool before. Great work. VERY useful.</description>
		<content:encoded><![CDATA[<p>If only I had this tool before. Great work. VERY useful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diego</title>
		<link>http://www.xsi-blog.com/archives/225#comment-16218</link>
		<dc:creator>Diego</dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-16218</guid>
		<description>Hi Helge, amazing tool man!

I've working 2 years on DonkeyXote feature film, doing almost all camera projections (and their mattepaintings) of the film, mainly for grounds and sets, and I know very well how tricky It can turn, using default xsi's camera projection. And now you come with this piece of heaven!! Damn, we've already finished the film :D  

I mean, I love it, incredible stuff, with an incredible set of options and parameters. A must for next version of XSI. 

people, respect this guy.
Thank you,
Diego</description>
		<content:encoded><![CDATA[<p>Hi Helge, amazing tool man!</p>
<p>I&#8217;ve working 2 years on DonkeyXote feature film, doing almost all camera projections (and their mattepaintings) of the film, mainly for grounds and sets, and I know very well how tricky It can turn, using default xsi&#8217;s camera projection. And now you come with this piece of heaven!! Damn, we&#8217;ve already finished the film :D  </p>
<p>I mean, I love it, incredible stuff, with an incredible set of options and parameters. A must for next version of XSI. </p>
<p>people, respect this guy.<br />
Thank you,<br />
Diego</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Migo</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15940</link>
		<dc:creator>Migo</dc:creator>
		<pubDate>Wed, 12 Sep 2007 14:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15940</guid>
		<description>Anyone compiled for x64? 

Thanks</description>
		<content:encoded><![CDATA[<p>Anyone compiled for x64? </p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Keane</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15459</link>
		<dc:creator>Brian Keane</dc:creator>
		<pubDate>Sun, 17 Jun 2007 21:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15459</guid>
		<description>UPDATE: although the "Camera Projection" button doesn't work for me, dropping your "Camera_proj" nodes directly into the render tree works flawlessly.

This is an incredibly fun plugin, Helge!  Thanks again for putting it out to the public!

Brian.
: )</description>
		<content:encoded><![CDATA[<p>UPDATE: although the &#8220;Camera Projection&#8221; button doesn&#8217;t work for me, dropping your &#8220;Camera_proj&#8221; nodes directly into the render tree works flawlessly.</p>
<p>This is an incredibly fun plugin, Helge!  Thanks again for putting it out to the public!</p>
<p>Brian.<br />
: )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Keane</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15458</link>
		<dc:creator>Brian Keane</dc:creator>
		<pubDate>Sun, 17 Jun 2007 19:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15458</guid>
		<description>Hi Helge--

I'm gettting the following error message when trying to run the script from the "MT_Camera_Proj" toolbar...

    // ERROR : Object expected - [line 1]
    // ERROR :  (Microsoft JScript runtime error)
    // ERROR :   &#62;[1] mt_apply_cameraProj();
    // ERROR : 	Object expected

Here's a simple setup JScript which gets me to the point of pushing the "Camera Projection" button from your toolbar:

    NewScene(null, null);
    CreatePrim("Torus", "MeshSurface", null, null);
    ApplyShader("Lambert", "", null, "", siLetLocalMaterialsOverlap);
    ToggleSelection("Camera", null, null);

I'm certain I'm missing something very simple, but I don't know what it is.  Both the camera and object are selected, but I stilll error out.

Any help you could point my way would be terrific!

Thanks!

Brian.
: )</description>
		<content:encoded><![CDATA[<p>Hi Helge&#8211;</p>
<p>I&#8217;m gettting the following error message when trying to run the script from the &#8220;MT_Camera_Proj&#8221; toolbar&#8230;</p>
<p>    // ERROR : Object expected - [line 1]<br />
    // ERROR :  (Microsoft JScript runtime error)<br />
    // ERROR :   &gt;[1] mt_apply_cameraProj();<br />
    // ERROR : 	Object expected</p>
<p>Here&#8217;s a simple setup JScript which gets me to the point of pushing the &#8220;Camera Projection&#8221; button from your toolbar:</p>
<p>    NewScene(null, null);<br />
    CreatePrim(&#8221;Torus&#8221;, &#8220;MeshSurface&#8221;, null, null);<br />
    ApplyShader(&#8221;Lambert&#8221;, &#8220;&#8221;, null, &#8220;&#8221;, siLetLocalMaterialsOverlap);<br />
    ToggleSelection(&#8221;Camera&#8221;, null, null);</p>
<p>I&#8217;m certain I&#8217;m missing something very simple, but I don&#8217;t know what it is.  Both the camera and object are selected, but I stilll error out.</p>
<p>Any help you could point my way would be terrific!</p>
<p>Thanks!</p>
<p>Brian.<br />
: )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ismini</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15455</link>
		<dc:creator>Ismini</dc:creator>
		<pubDate>Sat, 16 Jun 2007 14:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15455</guid>
		<description>hey helge, 

no time no see. U still in the states? nice plugin will help me to with my matte paintings :D 

Ismini 
x</description>
		<content:encoded><![CDATA[<p>hey helge, </p>
<p>no time no see. U still in the states? nice plugin will help me to with my matte paintings :D </p>
<p>Ismini<br />
x</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Leydecker</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15454</link>
		<dc:creator>Tim Leydecker</dc:creator>
		<pubDate>Sat, 16 Jun 2007 09:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15454</guid>
		<description>Thanks for that! It´s great to have this functionality as a shader
and I can imagine this generally would be a great addition to the default
rendertree nodes, especially when not limited to camera projections
but instead allowing to pick any geometry (using it´s facenormal) as input.

Now that stuff like roadkill makes seamless UV sets easy to create
it´s probably just a matter of time that people are asking why there
aren´t more elaborate ways to project UV´s onto surfaces and bake
the result to another, clean UV set for further use. It´d be great not
to be limited to a fixed set of shapes/texturesupports, e.g. planes, cubes,
spheres, cylinders, cameras and so forth but instead just model what fits
the shot and have a shader that makes it easy to transfer those UVs, 
the resulting texture or whatever else like gradients for anglecalculations
to other objects sucessively added to a shot or swapped due to changes
without having to redo any projection linking at all but just assigning a 
shader for further use.

Cheers

tim</description>
		<content:encoded><![CDATA[<p>Thanks for that! It´s great to have this functionality as a shader<br />
and I can imagine this generally would be a great addition to the default<br />
rendertree nodes, especially when not limited to camera projections<br />
but instead allowing to pick any geometry (using it´s facenormal) as input.</p>
<p>Now that stuff like roadkill makes seamless UV sets easy to create<br />
it´s probably just a matter of time that people are asking why there<br />
aren´t more elaborate ways to project UV´s onto surfaces and bake<br />
the result to another, clean UV set for further use. It´d be great not<br />
to be limited to a fixed set of shapes/texturesupports, e.g. planes, cubes,<br />
spheres, cylinders, cameras and so forth but instead just model what fits<br />
the shot and have a shader that makes it easy to transfer those UVs,<br />
the resulting texture or whatever else like gradients for anglecalculations<br />
to other objects sucessively added to a shot or swapped due to changes<br />
without having to redo any projection linking at all but just assigning a<br />
shader for further use.</p>
<p>Cheers</p>
<p>tim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justa_newbie</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15453</link>
		<dc:creator>justa_newbie</dc:creator>
		<pubDate>Sat, 16 Jun 2007 04:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15453</guid>
		<description>Very nice, Helge! :)

If I understand what you're doing, a person could set up multiple cameras with
images of different angles of the face, for instance, and surround a head-model
with appropriate textures...then run a rendermap (supposing the head had proper
UVs already) of the model?</description>
		<content:encoded><![CDATA[<p>Very nice, Helge! :)</p>
<p>If I understand what you&#8217;re doing, a person could set up multiple cameras with<br />
images of different angles of the face, for instance, and surround a head-model<br />
with appropriate textures&#8230;then run a rendermap (supposing the head had proper<br />
UVs already) of the model?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Keane</title>
		<link>http://www.xsi-blog.com/archives/225#comment-15450</link>
		<dc:creator>Brian Keane</dc:creator>
		<pubDate>Fri, 15 Jun 2007 06:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/225#comment-15450</guid>
		<description>You are a genius, Helge-- this addon looks like a total blast!  I can't wait to play with it!!

Many many thanks!

Brian.
: )</description>
		<content:encoded><![CDATA[<p>You are a genius, Helge&#8211; this addon looks like a total blast!  I can&#8217;t wait to play with it!!</p>
<p>Many many thanks!</p>
<p>Brian.<br />
: )</p>
]]></content:encoded>
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