<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Geometry + Rig / RefModels in 6.0</title>
	<atom:link href="http://www.xsi-blog.com/archives/169/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/169</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Tue, 06 Jan 2009 23:43:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: David</title>
		<link>http://www.xsi-blog.com/archives/169#comment-15588</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 02 Aug 2007 02:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/169#comment-15588</guid>
		<description>This sounds powerful, yet a bit daring :P
I've used reference models extensively in production, quite a boost in speed and productivity.
Yet, we only used one resolution which contained two groups that had the high res and the low res rigs separate, then with a button, I would then switch between them :P
in XSI 4 you had a problem when you loaded a low res model with no shape clips and then created a high res with the shape clips, they would not load :(  so that spooked the guys at my studio and we never played with that again in 5.
This sounds cool tho.
GO XSI GO!!!</description>
		<content:encoded><![CDATA[<p>This sounds powerful, yet a bit daring :P<br />
I&#8217;ve used reference models extensively in production, quite a boost in speed and productivity.<br />
Yet, we only used one resolution which contained two groups that had the high res and the low res rigs separate, then with a button, I would then switch between them :P<br />
in XSI 4 you had a problem when you loaded a low res model with no shape clips and then created a high res with the shape clips, they would not load :(  so that spooked the guys at my studio and we never played with that again in 5.<br />
This sounds cool tho.<br />
GO XSI GO!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ahmed Barakat</title>
		<link>http://www.xsi-blog.com/archives/169#comment-13903</link>
		<dc:creator>Ahmed Barakat</dc:creator>
		<pubDate>Thu, 08 Feb 2007 17:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/169#comment-13903</guid>
		<description>i did try this before reading this post as a part of  testing the new  refmodels and delta but with no success 
stupid me didn't think off the loading order  this completely slipped my mind 

thanks helge</description>
		<content:encoded><![CDATA[<p>i did try this before reading this post as a part of  testing the new  refmodels and delta but with no success<br />
stupid me didn&#8217;t think off the loading order  this completely slipped my mind </p>
<p>thanks helge</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniele Niero</title>
		<link>http://www.xsi-blog.com/archives/169#comment-13308</link>
		<dc:creator>Daniele Niero</dc:creator>
		<pubDate>Fri, 02 Feb 2007 00:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/169#comment-13308</guid>
		<description>Hi Helge,

This is ok, but unfortunately when two or more "fullmodel" are imported in a scene, the geometry models are all connected to the first rig model imported. I guess this because these new models, like the old ones, don't support “namespaces”, am I correct?

We can always fix it changing by hand the “Models to Reconnect to” parameter, and point to the correct model. This probably is also an easy task for who has a medium technical and scripting knowledge in XSI, but still potentially a huge problem for all the rest.

Anyway, the new models are ten times better then the old ones.

Daniele</description>
		<content:encoded><![CDATA[<p>Hi Helge,</p>
<p>This is ok, but unfortunately when two or more &#8220;fullmodel&#8221; are imported in a scene, the geometry models are all connected to the first rig model imported. I guess this because these new models, like the old ones, don&#8217;t support “namespaces”, am I correct?</p>
<p>We can always fix it changing by hand the “Models to Reconnect to” parameter, and point to the correct model. This probably is also an easy task for who has a medium technical and scripting knowledge in XSI, but still potentially a huge problem for all the rest.</p>
<p>Anyway, the new models are ten times better then the old ones.</p>
<p>Daniele</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Helge Mathee</title>
		<link>http://www.xsi-blog.com/archives/169#comment-13282</link>
		<dc:creator>Helge Mathee</dc:creator>
		<pubDate>Thu, 01 Feb 2007 16:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/169#comment-13282</guid>
		<description>Just wanted to mention, using the technique above you can also create multiple different geometry resolutions which all connect to the same rig, which you can choose using the active resolution of the "_1geo" model in this example.</description>
		<content:encoded><![CDATA[<p>Just wanted to mention, using the technique above you can also create multiple different geometry resolutions which all connect to the same rig, which you can choose using the active resolution of the &#8220;_1geo&#8221; model in this example.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
