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	<title>Comments on: Colorspaces in XSI</title>
	<atom:link href="http://www.xsi-blog.com/archives/133/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/133</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Tue, 06 Jan 2009 22:31:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Mako</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17353</link>
		<dc:creator>Mako</dc:creator>
		<pubDate>Thu, 27 Nov 2008 16:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17353</guid>
		<description>Hey Harry,

We just had lunch earlier today and I just realize now that I had read your explanations while I was doing my tests using the spheron camera.

Well done. I'd be happy to discuss even longer about all this with you one day.</description>
		<content:encoded><![CDATA[<p>Hey Harry,</p>
<p>We just had lunch earlier today and I just realize now that I had read your explanations while I was doing my tests using the spheron camera.</p>
<p>Well done. I&#8217;d be happy to discuss even longer about all this with you one day.</p>
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	</item>
	<item>
		<title>By: Harry Bardak</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17314</link>
		<dc:creator>Harry Bardak</dc:creator>
		<pubDate>Wed, 30 Jul 2008 16:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17314</guid>
		<description>Obviously with XSI 7 you don't need to bother with theses shaders. But the concept stay the same.</description>
		<content:encoded><![CDATA[<p>Obviously with XSI 7 you don&#8217;t need to bother with theses shaders. But the concept stay the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harry bardak</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17295</link>
		<dc:creator>harry bardak</dc:creator>
		<pubDate>Sat, 21 Jun 2008 10:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17295</guid>
		<description>Use a gamma 1/2.2 node instead and the simple_tone_mapping shader. 
That would do the trick. 

There is no point to change that now.</description>
		<content:encoded><![CDATA[<p>Use a gamma 1/2.2 node instead and the simple_tone_mapping shader.<br />
That would do the trick. </p>
<p>There is no point to change that now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gene Crucean</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17288</link>
		<dc:creator>Gene Crucean</dc:creator>
		<pubDate>Wed, 04 Jun 2008 23:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17288</guid>
		<description>Hey Harry, have you updated the code on this?</description>
		<content:encoded><![CDATA[<p>Hey Harry, have you updated the code on this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Splin</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17287</link>
		<dc:creator>Splin</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17287</guid>
		<description>The sRGB to LIN script seems not to be working in 6.5?</description>
		<content:encoded><![CDATA[<p>The sRGB to LIN script seems not to be working in 6.5?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harry bardak</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17282</link>
		<dc:creator>harry bardak</dc:creator>
		<pubDate>Wed, 28 May 2008 08:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17282</guid>
		<description>oh crap you are totally right. I have even put the correct formula in my explanation but not in the shader.
I am going to fix that.
thanks !</description>
		<content:encoded><![CDATA[<p>oh crap you are totally right. I have even put the correct formula in my explanation but not in the shader.<br />
I am going to fix that.<br />
thanks !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mac_apple</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17238</link>
		<dc:creator>mac_apple</dc:creator>
		<pubDate>Wed, 09 Apr 2008 13:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17238</guid>
		<description>very go0d!! but alike photoshop I can do nice ..thankss</description>
		<content:encoded><![CDATA[<p>very go0d!! but alike photoshop I can do nice ..thankss</p>
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	</item>
	<item>
		<title>By: Jeromee</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17233</link>
		<dc:creator>Jeromee</dc:creator>
		<pubDate>Wed, 26 Mar 2008 16:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17233</guid>
		<description>Hi Harry,

I still tend to differ on the formula implemented in your source file LIN_to_sRGB.cpp. As specified in IEC 61966-2-1, the "1.055" must be outside the parenthesis, not inside. Otherwise the sRGB  LIN conversions would not be bijective.

Let's take the simple example of LIN=1.0 converted to sRGB. If we use your formula:

    result-&#62;r = pow(Ci.r *1.055, 1/2.4)- 0.055; 

then the result is 0.968.

If we use what I read from IEC 61966-2-1:

    result-&#62;r = 1.055 * pow(Ci.r, 1/2.4)- 0.055; 

then the result is 1.0 (and obviously the 0.055 is intended to exactly compensate the 1.055).

The error on output sRGB value is at most 3.2 %, so from a render standpoint it is not so perceptible. 

Jeromee.</description>
		<content:encoded><![CDATA[<p>Hi Harry,</p>
<p>I still tend to differ on the formula implemented in your source file LIN_to_sRGB.cpp. As specified in IEC 61966-2-1, the &#8220;1.055&#8243; must be outside the parenthesis, not inside. Otherwise the sRGB  LIN conversions would not be bijective.</p>
<p>Let&#8217;s take the simple example of LIN=1.0 converted to sRGB. If we use your formula:</p>
<p>    result-&gt;r = pow(Ci.r *1.055, 1/2.4)- 0.055; </p>
<p>then the result is 0.968.</p>
<p>If we use what I read from IEC 61966-2-1:</p>
<p>    result-&gt;r = 1.055 * pow(Ci.r, 1/2.4)- 0.055; </p>
<p>then the result is 1.0 (and obviously the 0.055 is intended to exactly compensate the 1.055).</p>
<p>The error on output sRGB value is at most 3.2 %, so from a render standpoint it is not so perceptible. </p>
<p>Jeromee.</p>
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	</item>
	<item>
		<title>By: szadam</title>
		<link>http://www.xsi-blog.com/archives/133#comment-17177</link>
		<dc:creator>szadam</dc:creator>
		<pubDate>Sat, 22 Mar 2008 09:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-17177</guid>
		<description>where can i find the lens shader? i mean i go to camera/lens shaders/ but i cant find that lin2srgb stuff
i installed the spdl, so what am i doing wrong?</description>
		<content:encoded><![CDATA[<p>where can i find the lens shader? i mean i go to camera/lens shaders/ but i cant find that lin2srgb stuff<br />
i installed the spdl, so what am i doing wrong?</p>
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	</item>
	<item>
		<title>By: Gilles Marcoult</title>
		<link>http://www.xsi-blog.com/archives/133#comment-16363</link>
		<dc:creator>Gilles Marcoult</dc:creator>
		<pubDate>Fri, 08 Feb 2008 16:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=133#comment-16363</guid>
		<description>Hi everyone, i would share whith you a publication oh this shaders for win 64.

Well, it's a test for me because i'm not a programmer and it's the first time for me to create a dll with a IDE.

I hope i dont make any mistakes.

So the archive is here:

http://www.kymeris.com/xtrn/data/sRGB_utils_x86_x64.zip

Enjoy and thank you to the author.</description>
		<content:encoded><![CDATA[<p>Hi everyone, i would share whith you a publication oh this shaders for win 64.</p>
<p>Well, it&#8217;s a test for me because i&#8217;m not a programmer and it&#8217;s the first time for me to create a dll with a IDE.</p>
<p>I hope i dont make any mistakes.</p>
<p>So the archive is here:</p>
<p><a href="http://www.kymeris.com/xtrn/data/sRGB_utils_x86_x64.zip" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.kymeris.com');" rel="nofollow">http://www.kymeris.com/xtrn/data/sRGB_utils_x86_x64.zip</a></p>
<p>Enjoy and thank you to the author.</p>
]]></content:encoded>
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