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	<title>Comments on: ADAPT 2006</title>
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	<description>People and thoughts behind Softimage in production...</description>
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		<title>By: closednetlems</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-17467</link>
		<dc:creator>closednetlems</dc:creator>
		<pubDate>Thu, 04 Mar 2010 12:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-17467</guid>
		<description>&lt;a href=&#039;http://gormenghastconnectedly.blogspot.com/2010/03/receptionist-gormenghast.html&#039; title=&#039;download&#039; rel=&quot;nofollow&quot;&gt;download&lt;/a&gt;

top

funny

game

games

best.</description>
		<content:encoded><![CDATA[<p><a href='http://gormenghastconnectedly.blogspot.com/2010/03/receptionist-gormenghast.html' title='download' rel="nofollow">download</a></p>
<p>top</p>
<p>funny</p>
<p>game</p>
<p>games</p>
<p>best.</p>
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		<title>By: Serguei K.</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6292</link>
		<dc:creator>Serguei K.</dc:creator>
		<pubDate>Thu, 28 Sep 2006 12:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6292</guid>
		<description>Thanks for the tip, I can see how this can come in handy at some point. As to Aarons setup, I got the setup working fine but at the end of the day you still have 2 values that you use for your blend shapes. And you still run into the problem of blending those shapes from those 2 values in a situation like a shoulder, so basicaly it doesn&#039;&#039;t offer much help for a realistic shoulder.</description>
		<content:encoded><![CDATA[<p>Thanks for the tip, I can see how this can come in handy at some point. As to Aarons setup, I got the setup working fine but at the end of the day you still have 2 values that you use for your blend shapes. And you still run into the problem of blending those shapes from those 2 values in a situation like a shoulder, so basicaly it doesn&#8221;t offer much help for a realistic shoulder.</p>
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		<title>By: Bradley Gabe</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6236</link>
		<dc:creator>Bradley Gabe</dc:creator>
		<pubDate>Wed, 27 Sep 2006 01:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6236</guid>
		<description>I don&#039;&#039;t know the exact setup you need to emulate the shoulder setup you are describing, but in XSI it is possible to create a surface/position style constraint. So if the following setup doesn&#039;&#039;t do exactly what you want, some aspects of the thinking may provide a pathway to get there:

1) Get a Null to be your controller
2) Create a NURBS or poly surface to be your bounding surface
3) Create a very small linear curve where the center is at one of the vertex points and pose constrain it to your controller
4) Use a shrinkwrap  operation to shrink the curve onto your surface
5) Get a second null to be your animation node, and constrain it to your curve.

With a setup like this, you basically get a null that bounds itself to a surface, but you can control its position with XYZ space.</description>
		<content:encoded><![CDATA[<p>I don&#8221;t know the exact setup you need to emulate the shoulder setup you are describing, but in XSI it is possible to create a surface/position style constraint. So if the following setup doesn&#8221;t do exactly what you want, some aspects of the thinking may provide a pathway to get there:</p>
<p>1) Get a Null to be your controller<br />
2) Create a NURBS or poly surface to be your bounding surface<br />
3) Create a very small linear curve where the center is at one of the vertex points and pose constrain it to your controller<br />
4) Use a shrinkwrap  operation to shrink the curve onto your surface<br />
5) Get a second null to be your animation node, and constrain it to your curve.</p>
<p>With a setup like this, you basically get a null that bounds itself to a surface, but you can control its position with XYZ space.</p>
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	<item>
		<title>By: Serguei Kalentchouk</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6220</link>
		<dc:creator>Serguei Kalentchouk</dc:creator>
		<pubDate>Mon, 25 Sep 2006 22:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6220</guid>
		<description>I sent you an email describing a possible solution to the rig, let me know what you think.</description>
		<content:encoded><![CDATA[<p>I sent you an email describing a possible solution to the rig, let me know what you think.</p>
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		<title>By: Serguei Kalentchouk</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6219</link>
		<dc:creator>Serguei Kalentchouk</dc:creator>
		<pubDate>Mon, 25 Sep 2006 21:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6219</guid>
		<description>Sorry for spamming but now that I think of it withing XSI You can&#039;&#039;t have 2 constrains acting on same property like he did with sufrace and positional constraint, so one would haveto figure out how to get the same effect with other tools.</description>
		<content:encoded><![CDATA[<p>Sorry for spamming but now that I think of it withing XSI You can&#8221;t have 2 constrains acting on same property like he did with sufrace and positional constraint, so one would haveto figure out how to get the same effect with other tools.</p>
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	<item>
		<title>By: Serguei Kalentchouk</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6218</link>
		<dc:creator>Serguei Kalentchouk</dc:creator>
		<pubDate>Mon, 25 Sep 2006 20:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6218</guid>
		<description>The part of his shoulder rig that presents the problem to me seems to be extracting the U and V cooridinates of the null which is constrained to the nurbs surface. I can&#039;&#039;t recall any native XSI tool to do so off the top of my head.</description>
		<content:encoded><![CDATA[<p>The part of his shoulder rig that presents the problem to me seems to be extracting the U and V cooridinates of the null which is constrained to the nurbs surface. I can&#8221;t recall any native XSI tool to do so off the top of my head.</p>
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		<title>By: Patrick Boucher</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6215</link>
		<dc:creator>Patrick Boucher</dc:creator>
		<pubDate>Mon, 25 Sep 2006 19:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6215</guid>
		<description>I was talking with Philippe Sylvain, an animator here a buzz that was at the conferences as well, and two nulls and a pose constraint should have the shoulder thing licked. I&#039;&#039;ll be posting soon.</description>
		<content:encoded><![CDATA[<p>I was talking with Philippe Sylvain, an animator here a buzz that was at the conferences as well, and two nulls and a pose constraint should have the shoulder thing licked. I&#8221;ll be posting soon.</p>
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	<item>
		<title>By: Serguei Kalentchouk</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6214</link>
		<dc:creator>Serguei Kalentchouk</dc:creator>
		<pubDate>Mon, 25 Sep 2006 19:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6214</guid>
		<description>Indeed the conference was a blast.
Aaron&#039;&#039;s presentation had a lot of insight and as soon as I can I will try to bring his ribbon spine and sholder solutions into XSI.</description>
		<content:encoded><![CDATA[<p>Indeed the conference was a blast.<br />
Aaron&#8217;&#8217;s presentation had a lot of insight and as soon as I can I will try to bring his ribbon spine and sholder solutions into XSI.</p>
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		<title>By: Marc Bourbonnais</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6213</link>
		<dc:creator>Marc Bourbonnais</dc:creator>
		<pubDate>Mon, 25 Sep 2006 18:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6213</guid>
		<description>Back to ADAPT,  I agree the conference as a whole was amazing,  for a first-time event it can&#039;&#039;t get any better. That being said, I was slightly disapointed with the hands-on portions of the 3D track; fairly basic demonstrations of rigging, tracking, comping and layering. I did enjoy the introduction and bios&#039;&#039; of the presenters, they all had great peronal stuff to show &amp; tell. The more corporate talks from ILM, LucasArts and Dreamworks were recaps of past SIGGRAPHs, but that&#039;&#039;s fine, it gives Montreal a chance to see them. 

The 2D Track talks were excellent, much better suited for this kind of artist-driven conference. Iain McCaig&#039;&#039;s presentation was perticularly impressive, the best presentation I have seen in 10 years.

I had a great weekend, and hats off to the ADAPT team. I have high hopes for the 2007 edition, this thing is on a roll!</description>
		<content:encoded><![CDATA[<p>Back to ADAPT,  I agree the conference as a whole was amazing,  for a first-time event it can&#8221;t get any better. That being said, I was slightly disapointed with the hands-on portions of the 3D track; fairly basic demonstrations of rigging, tracking, comping and layering. I did enjoy the introduction and bios&#8221; of the presenters, they all had great peronal stuff to show &amp; tell. The more corporate talks from ILM, LucasArts and Dreamworks were recaps of past SIGGRAPHs, but that&#8217;&#8217;s fine, it gives Montreal a chance to see them. </p>
<p>The 2D Track talks were excellent, much better suited for this kind of artist-driven conference. Iain McCaig&#8217;&#8217;s presentation was perticularly impressive, the best presentation I have seen in 10 years.</p>
<p>I had a great weekend, and hats off to the ADAPT team. I have high hopes for the 2007 edition, this thing is on a roll!</p>
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		<title>By: Patrick Boucher</title>
		<link>http://www.softimageblog.com/archives/114/comment-page-1#comment-6209</link>
		<dc:creator>Patrick Boucher</dc:creator>
		<pubDate>Mon, 25 Sep 2006 16:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=114#comment-6209</guid>
		<description>A solution to a problem that raises more questions than it answers is, dare I say, not really a solution. Those that would use Occam&#039;&#039;s razor to back a solution totally based out of speculation aren&#039;&#039;t thinking straight... But I understand your point.</description>
		<content:encoded><![CDATA[<p>A solution to a problem that raises more questions than it answers is, dare I say, not really a solution. Those that would use Occam&#8217;&#8217;s razor to back a solution totally based out of speculation aren&#8221;t thinking straight&#8230; But I understand your point.</p>
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