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	<title>Comments on: Motion Blur as a Post Process</title>
	<atom:link href="http://www.xsi-blog.com/archives/106/feed" rel="self" type="application/rss+xml" />
	<link>http://www.xsi-blog.com/archives/106</link>
	<description>People and thoughts behind XSI in production...</description>
	<pubDate>Tue, 06 Jan 2009 08:24:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.xsi-blog.com/archives/106#comment-5763</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Fri, 01 Sep 2006 16:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-5763</guid>
		<description>Check Guy Rabiller site, Combustion is mentioned. I have no idea how it deals with ct files, though</description>
		<content:encoded><![CDATA[<p>Check Guy Rabiller site, Combustion is mentioned. I have no idea how it deals with ct files, though</p>
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		<title>By: Strob</title>
		<link>http://www.xsi-blog.com/archives/106#comment-5762</link>
		<dc:creator>Strob</dc:creator>
		<pubDate>Fri, 01 Sep 2006 15:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-5762</guid>
		<description>Hi!

Is it possible to use this technique with reelsmart motion blur in fusion (or AE or Combusiton)?

Can we use it at all in fusion?</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Is it possible to use this technique with reelsmart motion blur in fusion (or AE or Combusiton)?</p>
<p>Can we use it at all in fusion?</p>
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	<item>
		<title>By: Jmansilla</title>
		<link>http://www.xsi-blog.com/archives/106#comment-5757</link>
		<dc:creator>Jmansilla</dc:creator>
		<pubDate>Fri, 01 Sep 2006 03:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-5757</guid>
		<description>Hi German,

I think that not is possible to generate a *.rpf output inside xsi, maybe i''m wrong? Only *.mt from the mental ray renderer...

Javier Mansilla</description>
		<content:encoded><![CDATA[<p>Hi German,</p>
<p>I think that not is possible to generate a *.rpf output inside xsi, maybe i&#8221;m wrong? Only *.mt from the mental ray renderer&#8230;</p>
<p>Javier Mansilla</p>
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	<item>
		<title>By: German</title>
		<link>http://www.xsi-blog.com/archives/106#comment-5280</link>
		<dc:creator>German</dc:creator>
		<pubDate>Thu, 10 Aug 2006 22:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-5280</guid>
		<description>Hi people -

I just finished developing a plugin for After Effects called RPF Motion Blur. 
It adds the possibility of adding motion blur to a RPF file rendered in 3DS MAX, XSI or other 3D application.
You can download a free demo from http://www.rpfmotionblur.com
Also, a free RPF Viewer application; useful for fast viewing rpf in win xp http://www.rpfviewer.com

Thanks a lot, hope you like it
German Heller
3Dar Inc.
http://www.3dar.com</description>
		<content:encoded><![CDATA[<p>Hi people -</p>
<p>I just finished developing a plugin for After Effects called RPF Motion Blur.<br />
It adds the possibility of adding motion blur to a RPF file rendered in 3DS MAX, XSI or other 3D application.<br />
You can download a free demo from <a href="http://www.rpfmotionblur.com" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.rpfmotionblur.com');" rel="nofollow">http://www.rpfmotionblur.com</a><br />
Also, a free RPF Viewer application; useful for fast viewing rpf in win xp <a href="http://www.rpfviewer.com" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.rpfviewer.com');" rel="nofollow">http://www.rpfviewer.com</a></p>
<p>Thanks a lot, hope you like it<br />
German Heller<br />
3Dar Inc.<br />
<a href="http://www.3dar.com" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.3dar.com');" rel="nofollow">http://www.3dar.com</a></p>
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	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4682</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Tue, 25 Jul 2006 10:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4682</guid>
		<description>1. You should take the maximum of the maxima, as in my previous reply.
2. Do not use realsmart, in realsmart mode the conversion from motion to rgb is different.
3. That''s just a possibility that I prefer. I don''t love overrides, and this way you have just a single instance of the shader. Besides, I also wanted to show a different, and I think more elegant, way to render passes. As mentioned, linking a shader to the lens and exploiting the State nodes allows you to easily export other kinds of passes.
Stefano</description>
		<content:encoded><![CDATA[<p>1. You should take the maximum of the maxima, as in my previous reply.<br />
2. Do not use realsmart, in realsmart mode the conversion from motion to rgb is different.<br />
3. That&#8217;&#8217;s just a possibility that I prefer. I don&#8221;t love overrides, and this way you have just a single instance of the shader. Besides, I also wanted to show a different, and I think more elegant, way to render passes. As mentioned, linking a shader to the lens and exploiting the State nodes allows you to easily export other kinds of passes.<br />
Stefano</p>
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	<item>
		<title>By: Simone De Marzo</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4556</link>
		<dc:creator>Simone De Marzo</dc:creator>
		<pubDate>Fri, 21 Jul 2006 09:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4556</guid>
		<description>Hi Stefano, i have a couple ( maybe three :D ) of question.

1)How do you "check the maximim Max Displace animation wise " ? I''ve notice that the max displace value, changes every frame, so i don''t know witch one to choose for the entire animation.

2)Using your tecnique, should i choose :ReelSmart or SmmothKit in the lamaison plugin ? Beacause if i choose ReelSmart  and I render with a value like "1" it renders all with bands of color, not gradient, with a complete wasted vector motion blur. If i choose SmoothKit, it work well also with "1"; rendering with Smookit works the same then in compositing in AE with Reelsmart Plugin ?

3)I can''t understand why do you use this "lens" tree, and not an ovverride pass on the objs ? Can you explain it to me ?

Thx for your replys !

Simone ;)</description>
		<content:encoded><![CDATA[<p>Hi Stefano, i have a couple ( maybe three :D ) of question.</p>
<p>1)How do you &#8220;check the maximim Max Displace animation wise &#8221; ? I&#8221;ve notice that the max displace value, changes every frame, so i don&#8221;t know witch one to choose for the entire animation.</p>
<p>2)Using your tecnique, should i choose :ReelSmart or SmmothKit in the lamaison plugin ? Beacause if i choose ReelSmart  and I render with a value like &#8220;1&#8243; it renders all with bands of color, not gradient, with a complete wasted vector motion blur. If i choose SmoothKit, it work well also with &#8220;1&#8243;; rendering with Smookit works the same then in compositing in AE with Reelsmart Plugin ?</p>
<p>3)I can&#8221;t understand why do you use this &#8220;lens&#8221; tree, and not an ovverride pass on the objs ? Can you explain it to me ?</p>
<p>Thx for your replys !</p>
<p>Simone ;)</p>
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	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4488</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Thu, 20 Jul 2006 08:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4488</guid>
		<description>See, the full workflow with the default usage would be to first render the whole animation, go check the maximim Max Displace animation wise, not just for a single frame, set the normalizing factor to that value and render again. 
I prefer my way, because I don''t have to care for normalizing at all. 
Ciao</description>
		<content:encoded><![CDATA[<p>See, the full workflow with the default usage would be to first render the whole animation, go check the maximim Max Displace animation wise, not just for a single frame, set the normalizing factor to that value and render again.<br />
I prefer my way, because I don&#8221;t have to care for normalizing at all.<br />
Ciao</p>
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	<item>
		<title>By: Tekano</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4483</link>
		<dc:creator>Tekano</dc:creator>
		<pubDate>Wed, 19 Jul 2006 20:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4483</guid>
		<description>lm2DMV rules, I use it all the time, under normal circumstances, the usual technique would be sufficient, Also I use After Effects, not Shake so not sure about the ''un-normalised'' technique working there. But there ARE cicumstances when this technique could be handy when objects exhibit a whole range of fast and slow movements.

for Erin &#62; from La Maison''s website &#62;&#62; 

A simple way to retrieve a good estimation of this value is to activate the logging of MentalRay Progress Reports (in the logged message tab of render options) and render an image showing the maximum objects motion speed

You will get the following information when the rendering ends, either in the message bar or in the logged messages part of the Script Editor:

"INFO  :  "PHEN 0.2    info   :   [lm_2DMV]  &#62;&#62;  Max Displace  -&#62;   29 pixels"
  
Note the ''Max Displace'' value and set the shader ''Normalize'' parameter accordingly. 

thanks for the article Stefano</description>
		<content:encoded><![CDATA[<p>lm2DMV rules, I use it all the time, under normal circumstances, the usual technique would be sufficient, Also I use After Effects, not Shake so not sure about the &#8221;un-normalised&#8221; technique working there. But there ARE cicumstances when this technique could be handy when objects exhibit a whole range of fast and slow movements.</p>
<p>for Erin &gt; from La Maison&#8217;&#8217;s website &gt;&gt; </p>
<p>A simple way to retrieve a good estimation of this value is to activate the logging of MentalRay Progress Reports (in the logged message tab of render options) and render an image showing the maximum objects motion speed</p>
<p>You will get the following information when the rendering ends, either in the message bar or in the logged messages part of the Script Editor:</p>
<p>&#8220;INFO  :  &#8220;PHEN 0.2    info   :   [lm_2DMV]  &gt;&gt;  Max Displace  -&gt;   29 pixels&#8221;</p>
<p>Note the &#8221;Max Displace&#8221; value and set the shader &#8221;Normalize&#8221; parameter accordingly. </p>
<p>thanks for the article Stefano</p>
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	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4189</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Wed, 12 Jul 2006 09:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4189</guid>
		<description>Does your sphere move?</description>
		<content:encoded><![CDATA[<p>Does your sphere move?</p>
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	<item>
		<title>By: edin</title>
		<link>http://www.xsi-blog.com/archives/106#comment-4185</link>
		<dc:creator>edin</dc:creator>
		<pubDate>Wed, 12 Jul 2006 00:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=106#comment-4185</guid>
		<description>I can''t get the geometry to show up i did the same thing as it is shown on above with the sphere mix2 coloer and 2 shaders same settings, I get solid color full frame no geo?</description>
		<content:encoded><![CDATA[<p>I can&#8221;t get the geometry to show up i did the same thing as it is shown on above with the sphere mix2 coloer and 2 shaders same settings, I get solid color full frame no geo?</p>
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