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	<title>Comments on: Writing a Phenomenon for Softimage XSI and Mental Ray</title>
	<atom:link href="http://www.softimageblog.com/archives/105/feed" rel="self" type="application/rss+xml" />
	<link>http://www.softimageblog.com/archives/105#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=writing-a-phenomenon-for-softimage-xsi-and-mental-ray</link>
	<description>People and thoughts behind Softimage in production...</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:23:34 +0000</lastBuildDate>
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		<item>
		<title>By: XSIBlog &#187; Blog Archive &#187; Render Tree-Gonometry</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-16949</link>
		<dc:creator>XSIBlog &#187; Blog Archive &#187; Render Tree-Gonometry</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-16949</guid>
		<description>[...] is an example of how sometimes you can write a phenomenon just to downgrade a more powerful node to get what you [...]</description>
		<content:encoded><![CDATA[<p>[...] is an example of how sometimes you can write a phenomenon just to downgrade a more powerful node to get what you [...]</p>
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	<item>
		<title>By: Patrick Piché</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-15487</link>
		<dc:creator>Patrick Piché</dc:creator>
		<pubDate>Wed, 04 Jul 2007 01:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-15487</guid>
		<description>Thanks Sylvain. It&#039;s a good start, I&#039;m looking in a way to build those Phenomenon by script after building them in the Render Tree.</description>
		<content:encoded><![CDATA[<p>Thanks Sylvain. It&#8217;s a good start, I&#8217;m looking in a way to build those Phenomenon by script after building them in the Render Tree.</p>
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	<item>
		<title>By: Sylvain</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-15452</link>
		<dc:creator>Sylvain</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-15452</guid>
		<description>Patrick, I think this is what the XSIUtils.DataRepository.GetIdentifier() method does, with siObjectCLSID as second parameter.
For example:
LogMessage( &quot;GUID = &quot; + XSIUtils.DataRepository.GetIdentifier( Selection.Item(0), siObjectCLSID ) );</description>
		<content:encoded><![CDATA[<p>Patrick, I think this is what the XSIUtils.DataRepository.GetIdentifier() method does, with siObjectCLSID as second parameter.<br />
For example:<br />
LogMessage( &#8220;GUID = &#8221; + XSIUtils.DataRepository.GetIdentifier( Selection.Item(0), siObjectCLSID ) );</p>
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	<item>
		<title>By: robert</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-15448</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Thu, 14 Jun 2007 18:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-15448</guid>
		<description>hi all.</description>
		<content:encoded><![CDATA[<p>hi all.</p>
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	<item>
		<title>By: Eddie</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-14831</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Sat, 31 Mar 2007 03:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-14831</guid>
		<description>Amazing artwork! This is spectacularly done! Visit my sites, please:
&lt;a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Amazing artwork! This is spectacularly done! Visit my sites, please:<br />
<a></a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clyde</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-14830</link>
		<dc:creator>Clyde</dc:creator>
		<pubDate>Sat, 31 Mar 2007 03:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-14830</guid>
		<description>Hi man! Your site is cool! Visit my sites, please:
&lt;a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi man! Your site is cool! Visit my sites, please:<br />
<a></a></p>
]]></content:encoded>
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	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-14724</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Mon, 12 Mar 2007 09:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-14724</guid>
		<description>I don&#039;t think, but I can&#039;t be sure. However, as said, if you edit the shader spdl in the script editor (RMB + &quot;Edit&quot;) you have it there, after the &quot;Reference&quot; keyword</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think, but I can&#8217;t be sure. However, as said, if you edit the shader spdl in the script editor (RMB + &#8220;Edit&#8221;) you have it there, after the &#8220;Reference&#8221; keyword</p>
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	</item>
	<item>
		<title>By: Patrick Piché</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-14721</link>
		<dc:creator>Patrick Piché</dc:creator>
		<pubDate>Fri, 09 Mar 2007 22:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-14721</guid>
		<description>Is it possible to find Shaders GUID by scripting. Exemble, selecting a shader in XSI Explorer, running a script and tell what is the GUID of this Shader?</description>
		<content:encoded><![CDATA[<p>Is it possible to find Shaders GUID by scripting. Exemble, selecting a shader in XSI Explorer, running a script and tell what is the GUID of this Shader?</p>
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	</item>
	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-4050</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Wed, 05 Jul 2006 07:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-4050</guid>
		<description>No, no speed change at all</description>
		<content:encoded><![CDATA[<p>No, no speed change at all</p>
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	<item>
		<title>By: Steven Caron</title>
		<link>http://www.softimageblog.com/archives/105/comment-page-1#comment-4045</link>
		<dc:creator>Steven Caron</dc:creator>
		<pubDate>Tue, 04 Jul 2006 19:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=105#comment-4045</guid>
		<description>is there any speed increase when rendering 1 phenomenon versus its many parts?</description>
		<content:encoded><![CDATA[<p>is there any speed increase when rendering 1 phenomenon versus its many parts?</p>
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